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The show included very candid interviews with the band members, interspersed with live performances from the band's tour. Some of the comments the band members said about each other seemed to re-ignite past tensions in the band. On November 5, Aerosmith performed an outdoor concert [27] in front of their old apartment at Commonwealth Avenue in Boston to celebrate the release of their album and their Boston roots.

Music from Another Dimension! Two days later, the band began the 2nd leg of their Global Warming Tour, which took the band to 14 North American locations through December This marked the band's first performances in Australia in 23 years, [] and the band's first-ever performances in the latter four countries.

Hamilton had to depart the Latin American tour due to illness. The release was also screened in select theaters in October This followed a date European tour that Aerosmith took from May 14 to July 2. Asked in May if Aerosmith would release a sixteenth studio album anytime soon, bassist Tom Hamilton replied, "I hope soon. But I really don't know what we are doing because we no longer have a record contract.

We are finished with Columbia. So, there is nothing written in stone. We'll see what the fans want. Maybe we'll just release an EP every six months. I don't know what the future looks like. On March 31, , lead singer Steven Tyler stated that he was working on his first solo country album. On June 10, Aerosmith embarked on the Blue Army Tour , which sent the band to 17 North American locations through August 7, many of them in smaller venues in secondary markets that the band has either never performed in or hasn't performed in many years.

The band also played a one-off show in Moscow on September 5. On the tour, the band played several lesser-known deep cuts. After the tour, Tyler completed work on his solo album, We're All Somebody from Somewhere , which was released on July 15, Holmes album that was made available to fans at their live performances and was scheduled for wide release in Since December , in various interviews, Whitford, Tyler, and Perry all discussed the possibility of a farewell tour or "wind-down tour" slated to start in Perry has suggested the tour could last for two years and Tyler said it could potentially last "forever"; Whitford and Tyler also discussed the potential of doing one last studio album.

It is believed he suffered cardiac arrest. He was revived and rushed to the hospital, where he was quickly upgraded to stable condition later that night. The Vampires continued the show without Perry that evening and continued the rest of their tour, but canceled an appearance on The Late Show with Stephen Colbert. After resting for a few days, Perry made a complete recovery and returned to the Hollywood Vampires tour. According to Brad Whitford, the tour could end anytime from to the next four years in He also announced that the tour titled " Aero-Vederci Baby!

In January , Joe Perry stated that he and Steven Tyler were due to start recording new material together for a new Aerosmith album.

In addition to the Las Vegas shows, in mid-July , the band performed at a festival in Minnesota, and in August , they played a total of nine shows spread across three MGM venues in Maryland, New Jersey, and Massachusetts. In April , drummer Joey Kramer suffered minor injuries to his shoulder [] following an unspecified accident, and was forced to stand down from several concerts of the band's Las Vegas residency.

His drum technician John Douglas substituted for him. In November the same year, Kramer told several news sites that he was not allowed to rejoin the band despite his recovery, to which the band responded that his playing was "not up to Aerosmith standards". Aerosmith was among hundreds of artists whose material was destroyed in the Universal fire. In , a European tour was announced, due to take place through the summer of following the completion of their Las Vegas dates.

The European dates were initially rescheduled for the summer of [] but were later moved again to summer due to the ongoing pandemic. His response was "I don't really know what they want to do. And, I don't really care because, um, truthfully, I'm not interested anymore", [] citing ongoing dysfunction within the band.

Stating, "I mean, I have my doubts about Aerosmith ever performing again at this stage because age is becoming a real factor. It is what it is. On August 23, , Aerosmith signed a distribution deal with Universal Music Group , covering the band's entire catalog - both Geffen Universal's subsidiary and Columbia titles. In March , following the cancellation of the rescheduled European tour, Aerosmith announced that the Deuces Are Wild residency would both continue and expand, beginning in June and running through December, along with the rescheduled Fenway Park show in September.

Influenced by bands such as the Beatles , the Rolling Stones , the Yardbirds , Led Zeppelin , and the New York Dolls , [] [] Aerosmith proved to be a major influence themselves on subsequently massively successful bands and musicians; [] according to Perry, Eddie Van Halen once told him that his band Van Halen "started out on the suburban L.

Joe Perry has received wide recognition and praise as a lead guitarist, and has shared the stage many times with Jimmy Page and Jeff Beck , who Perry cites as primary influences.

He and Tyler were asked by Page to induct Led Zeppelin into the Rock and Roll Hall of Fame ; during the ceremony, which took place in , Tyler and Perry delivered their speech and joined the band onstage for a brief set. Other collaborations, either by individual members of the band or by Aerosmith as a whole, have included Alice Cooper on his Trash album, Guns N' Roses who opened for Aerosmith during their tour and had covered "Mama Kin" on their first release and B'z.

Like many of their s contemporaries including Led Zeppelin and Alice Cooper , the members of Aerosmith were prone to excess and debauchery. Drug consumption was rampant; the recording sessions for 's Rocks and 's Draw the Line were especially noted for their substance indulgence, including heroin.

In the words of Bebe Buell , "They [Aerosmith] were like a gang of kids with their own planes, Porsches , millions of dollars, limitless resources. They won the prize, hands down, for the rowdiest rock 'n' roll band in that era. No question. In the mid to late s, the band enjoyed tremendous popularity in the United States and in Japan, though they failed to make a big impression in Britain. Following both guitarists' return to the band and its complete drug cleanup, Aerosmith made a prodigious return to success, once described as "the single most successful comeback in the history of heavy metal, if not all of popular music.

Initially resistant to this medium, the band later became renowned and received numerous awards for pioneering expansive, conceptual music videos, such as those for " Janie's Got a Gun " directed by future Fight Club director David Fincher , " Livin' on the Edge ", " Cryin' ", " Amazing ", " Crazy ", " Falling in Love Is Hard on the Knees ", and " Pink ".

The band's music has also been featured in several video games, such as episodes of the Dead or Alive and Grand Theft Auto series, and some video games are centered on the band, like Quest for Fame and Revolution X. Aerosmith was the first band to have its band-centered Guitar Hero title, Guitar Hero: Aerosmith , which is considered to be the best-selling band-centric video game across both the Guitar Hero and Rock Band platforms.

Despite Aerosmith's popularity and success in the s, it wasn't until their comeback in the lates and s when they started winning awards and major recognition. Aerosmith is second only to U2 in the number of awards won in that category. In addition, Aerosmith's music videos won numerous awards throughout the s. Aerosmith is also the all-time leader in the categories Best Rock Video with four such awards and Viewer's Choice with three such awards.

Over the course of their career primarily and after , Aerosmith has also collected six American Music Awards , four Billboard Music Awards , two People's Choice Awards , sixteen Boston Music Awards , and numerous other awards and honors.

In the fields of technology and video games, Aerosmith has achieved several feats. In , Aerosmith released the song "Head First" on the CompuServe online service, which is considered to be the first full-length commercial product available online. In , Aerosmith became the first artist to have an entire Guitar Hero video game based around them with Guitar Hero: Aerosmith.

Guitar Hero: Aerosmith is considered to be the best-selling band-centric video game across both the Guitar Hero and Rock Band platforms. Aerosmith also holds several chart and album sales feats, including the second highest number of number-one singles on the Mainstream Rock Tracks chart for a group with nine, [53] the only number one debut on the Billboard Hot by a rock group with "I Don't Want to Miss a Thing", [] the second most gold albums by an American group behind Kiss who has 30, the most total certifications including gold, platinum, and multi-platinum combined by an American group, and are tied with Van Halen for the most multi-platinum albums by an American group.

Aerosmith were honored as MusiCares Person of the Year in In addition to recording and performing music, Aerosmith has also been involved with films, television, video games, pinball, and music videos. In , the band starred as the "Future Villain Band" in the film Sgt. Pepper's Lonely Hearts Club Band. Later, when the band resurrected itself in the late s and s, Aerosmith made further appearances, including the " Wayne's World " sketch on Saturday Night Live in , the " Flaming Moe's " episode of The Simpsons in , and the film Wayne's World 2 in The band has been the subject of several video games including Revolution X in , Quest for Fame in , and Guitar Hero: Aerosmith , in June In , Stern released three versions of an Aerosmith pinball machine, which feature original versions of nine of the band's iconic songs, as well as Elevator and Toy-Box multiballs.

From Wikipedia, the free encyclopedia. American rock band. For their eponymous debut album, see Aerosmith album. Hard rock blues rock rock and roll glam metal heavy metal. Columbia Geffen.

Problems playing this file? See media help. Main article: List of Aerosmith members. Current Steven Tyler — lead vocals, harmonica, percussion, piano —present Tom Hamilton — bass guitar, —present Joey Kramer — drums, percussion —present Joe Perry — lead and rhythm guitar, backing and occasional lead vocals —, —present Brad Whitford — rhythm and lead guitar —, —present Touring Buck Johnson — keyboards, piano, backing vocals, guitar —present Former Ray Tabano — rhythm and lead guitar — Jimmy Crespo — lead and rhythm guitar, backing vocals — Rick Dufay — rhythm and lead guitar — Main article: List of awards and nominations received by Aerosmith.

Main articles: Aerosmith albums discography , singles , and songs. Main article: Aerosmith videography. Main article: List of Aerosmith concert tours. Tour — Aerosmith: Deuces are Wild.

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Events send Cloud and his allies in pursuit of Sephiroth , a former member of the corporation who seeks to destroy the planet. During the journey, Cloud builds close friendships with his party members, including Aerith Gainsborough , who holds the secret to saving their world.

Development began in , originally for the Super Famicom. After delays and technical difficulties from experimenting on several real-time rendering platforms, Square moved production to pre-rendered video, necessitating the huge capacity of the CD-ROM format and therefore departing Nintendo for the PlayStation. Veteran Final Fantasy staff returned, including series creator and producer Hironobu Sakaguchi , director Yoshinori Kitase , and composer Nobuo Uematsu.

The game is the first in the series to use full motion video and 3D computer graphics , superimposing real-time 3D character models over pre-rendered CGI backgrounds. Final Fantasy VII introduced more widespread science fiction elements and a more realistic presentation, while the gameplay systems remained largely similar to previous entries, with the addition of new elements such as Materia, Limit Breaks , and new minigames.

Assisted by a large promotional campaign, Final Fantasy VII was a commercial success and received universal acclaim, selling more than It is regarded as a landmark game and as one of the greatest and most influential video games ever made. It won numerous Game of the Year awards, and was acknowledged for boosting sales of the PlayStation and popularizing console role-playing games worldwide. Critics praised its graphics, gameplay, music, and story, although its original English localization received criticism.

Its success has led to enhanced ports on various platforms, a multimedia sub-series called the Compilation of Final Fantasy VII , and the ongoing multipart high-definition Final Fantasy VII Remake , the first installment of which was released in The player can explore the environment, talk with characters, advance the story, and initiate event games in this mode.

Shops provide an opportunity to buy and sell items that can aid Cloud and his party, such as weapons, armor, and accessories. If the characters rest at an inn, their hit points and mana points will be restored, along with any abnormalities contracted during battles.

At random intervals on the world map and in field mode, and at specific moments in the story, the game will enter the battle screen. This screen places the player characters on one side, the enemies on the other, and employs an "Active Time Battle" ATB system in which the characters exchange moves until one side is defeated. Characters have many statistics that determine their effectiveness in battle; for example, hit points determine how much damage they can take, and magic determines how much damage they can inflict with spells.

Each character on the screen has a time gauge; when a character's gauge is full, the player can input a command for that character. The commands change as the game progresses, and are dependent on the characters in the player's party and their equipment. Commands may include attacking with a weapon, casting magic, using items, summoning monsters, and other actions that either damage the enemy or aid the player characters. Final Fantasy VII also features powerful, character-specific commands called Limit Breaks, which can be used only after a special gauge is charged by enemy attacks.

After being attacked, characters may be afflicted by one or more abnormal "statuses", such as poison or paralysis. These statuses and their adverse effects can be removed by special items or abilities. When all the enemies are defeated, the battle ends and the player may be rewarded with money, items, and experience points.

If the player is defeated, it is game over and the game must be restored to the last save point. When not in battle, the player can use the menu screen. On this screen, the player can review each character's status and statistics, use items and abilities, change equipment, save the game when on the world map or at a save point , and manage orbs called Materia.

The main method of customizing characters in Final Fantasy VII , Materia may be added to equipment to provide characters with new magic spells, monsters to summon, commands, statistical upgrades, and other benefits.

Final Fantasy VII takes place on a world referred to in-game as the "Planet", though it has been retroactively named "Gaia". Its processed form is known as "Mako". Shinra's actions are weakening the Planet, threatening its existence and all life. On their journey, they meet Aerith Gainsborough , a carefree flower merchant and one of the last surviving Cetra; [14] [15] Red XIII , an intelligent quadruped from a tribe that protects the planet; [16] Cait Sith , a fortune-telling robotic cat controlled by repentant Shinra staff member Reeve ; [3] [17] and Cid Highwind , a pilot whose dream of being the first human in outer space was not realized.

There, he meets Aerith and protects her from Shinra. The group begins to encounter Sephiroth during their journey, who continuously appears and disappears after taunting Cloud and sending Jenova-esque monsters after him. Finding him at a Cetra temple, Sephiroth reveals his intentions to use the Black Materia to summon "Meteor", a spell that will hit the Planet with a devastating impact.

Sephiroth will absorb the Lifestream as it attempts to heal the wound, becoming a god-like being. Aerith departs alone to stop Sephiroth, following him to an abandoned Cetra city. During Aerith's prayer to the Planet for help, Sephiroth attempts to force Cloud to kill her; failing, he kills her himself before fleeing, angering Cloud. Rather, it is a hostile alien lifeform whose remains were unearthed by Shinra scientists decades earlier; at Nibelheim, Jenova's cells were used to create Sephiroth.

At the Northern Crater, the party learns that the "Sephiroths" they have encountered are Jenova clones created by the insane Shinra scientist Hojo. The party confront one particular Jenova clone as it is killing other clones to reunite Jenova's cells.

After it is defeated it drops the Black Materia, but Cloud is again manipulated into delivering it to the real Sephiroth. Escaping Shinra, the party discovers Cloud at an island hospital in a catatonic state from Mako poisoning; Tifa stays as his caretaker.

When the island is attacked by a Weapon, the two fall into the Lifestream, [34] where Tifa helps Cloud reconstruct his memories: a shy child during his time in Nibelheim, Cloud was blamed when a young Tifa injured herself trying to cross Mt. At Nibelheim, Cloud surprised and wounded Sephiroth after the latter's mental breakdown, but Jenova preserved Sephiroth's life.

Hojo experimented on Cloud and Zack for four years, injecting them with Jenova's cells and Mako; they escaped, but Zack did not survive. The combined trauma of these events triggered an identity crisis in Cloud; he constructed a false persona around Zack's stories and his own fantasies. Shinra fails to destroy Meteor but manages to defeat a Weapon and puncture Sephiroth's barrier around the Northern Crater with its Mako-powered superweapon, the Sister Ray.

Hojo attempts to commandeer the superweapon to aid Sephiroth and reveals himself to be Sephiroth's biological father before he is slain by Cloud's party. The party escapes and Holy is summoned, which destroys Meteor with the help of the Lifestream.

As with the previous installment, series creator Hironobu Sakaguchi reduced his role to producer and granted others a more active role in development: these included Yoshinori Kitase , one of the directors of Final Fantasy VI. The team discussed continuing the 2D strategy, which would have been the safe and immediate path compared to the radically new development paradigm behind the industry's imminent shift toward 3D gaming.

This real-time version was discarded during early testing, as the Behemoth monster's polygons placed excessive strain on the Nintendo 64, causing a low frame rate. In contrast to the visuals and audio, the overall gameplay system remained mostly unchanged from Final Fantasy V and VI , but with a researched emphasis on player control.

Battle arenas had a lower polygon count than field areas, which made creating distinctive features more difficult. Battles no longer revolved around characters with innate skills and roles in battle, because Materia could be reconfigured between battles.

The Limit Breaks serve a purpose in gameplay while also evoking each character's personality in battle. Square's developers retained the passion-based game development approach from their earlier projects, but now had the resources and ambition to create the game they wanted. This was because they had extensive capital from their earlier commercial successes, which meant they could focus on quality and scale rather than obsessing over and working around their budget.

As video game development teams were usually only 20 people, the game had what was described as the largest development team of any game up to that point.

With the switch into 3D, Naora realized that he needed to relearn drawing, as 3D visuals require a very different approach than 2D. With the massive scale and scope of the project, Naora was granted a team devoted entirely to the game's visual design. The department's duties included illustration, modeling of 3D characters, texturing, the creation of environments, visual effects, and animation. He finally created multiple variations of the image and solicited the staff members' preferences.

Its coloring directly influenced the general coloring of the game's environments. Another prominent artist was Nomura. Having impressed Sakaguchi with his proposed ideas, which were handwritten and illustrated rather than simply typed on a PC, Nomura was brought on as main character designer. After [he'd] done the hero and heroine, [he] carried on drawing by thinking what kind of characters would be interesting to have. When [he] handed over the designs [he'd] tell people the character details [he'd] thought up, or write them down on a separate sheet of paper".

Naora, in his role as an assistant character designer and art director, helped adjust each character's appearance so the actions they performed were believable. Sephiroth's look was defined as " kakkoii ", a Japanese term combining good looks with coolness. Cloud's original design of slicked-back black hair with no spikes was intended to reduce polygon count and contrast with Sephiroth's long, flowing silver hair.

However, Nomura feared that such masculinity could prove unpopular with fans, so he redesigned Cloud to feature a shock of spiky, bright blond hair.

Vincent's occupation changed from researcher to detective to chemist, and finally to a former Turk with a tragic past. Sakaguchi was responsible for writing the initial plot, which was substantially different from the final version. Similar to the final story, the main characters were part of an organization trying to destroy Mako reactors, but they were pursued by a hot-blooded detective named Joe.

The main characters would eventually blow up the city. An early version of the Lifestream concept was present at this stage. Scenario writer Kazushige Nojima joined the team after finishing work on Bahamut Lagoon. Regarding the overall theme of the game, Sakaguchi said it was "not enough to make 'life' the theme, you need to depict living and dying. In any event, you need to portray death".

Kitase and Nojima then planned that most of the main cast would die shortly before the final battle, but Nomura vetoed the idea because he thought it would undermine the impact of Aerith's death.

Aerith was to be Sephiroth's sister, which influenced the design of her hair. The team then made Sephiroth a previous love interest of hers to deepen her backstory, but later swapped him with Zack. Though this inevitably slowed down the pace of the story, it added depth to the characters.

The graphical improvements allowed even relatively bland lines of dialogue to be enhanced with reactions and poses from the 3D character models. Initially unaffiliated with the project, Kato was called on to help flesh out some story scenes.

Like each of the individual scenario writers, Kato, after thoroughly discussing the story with the entire project team, wrote his own scenes according to his tastes that were later approved after verifying that they were up to standards. In contrast, with Final Fantasy VII , the developers knew from the outset it was going to be "a real 3D game", so from the earliest planning stage, detailed designs were in existence. The script was also finalized, and the image for the graphics had been fleshed out.

This meant that when actual development work began, storyboards for the game were already in place. While sprites proved more popular with the staff, the polygon models were chosen as they could better express emotion. This decision was influenced by the team's exposure to the 3D character models used in Alone in the Dark. Sakaguchi decided to use deformed models for field navigation and real-time event scenes, for better expression of emotion, while realistically proportioned models would be used in battles.

Many team members had never seen 3D development technology before. The transition from 2D graphics to 3D environments overlaid on pre-rendered backgrounds was accompanied by a focus on a more realistic presentation.

This changed with Final Fantasy VII , in which environments shift with camera angles, and character model sizes shift depending on both their place in the environment and their distance from the camera, giving a sense of scale. Designers normally cooperate with a motion specialist for such animations, but these taught themselves motion work, resulting in each character's movements differing depending on their creators—some designers liked exaggerated movements, and others went for subtlety.

Much of the time was spent on each character's day-to-day, routine animations. Motion specialists were brought in for the game's battle animations. The first characters the team worked with were Cloud and Barret. The main creative force behind the overall 3D presentation was Kazuyuki Hashimoto, the general supervisor for these sequences.

Being experienced in the new technology the team had brought on board, he accepted the post at Square as the team aligned with his own creative spirit. One of the major events in development was when the real-time graphics were synchronized to computer-generated full motion video FMV cutscenes for some story sequences, including an early sequence where a real-time model of Cloud jumps onto an FMV-rendered moving train.

While this was not a new technique, the increased power of the PlayStation enabled a more elaborate version of this effect. The team needed to figure out how to shrink the amount of data while preserving the desired effects. This was aided with reluctant help from Sony, who had hoped to keep Square's direct involvement limited to a standard API package, but they eventually relented and allowed the team direct access to the hardware specifications.

As this would have further increased the number of discs the game needed, the idea was discarded. This innovation brought with it the added difficulty of ensuring that the inferiority of the in-game graphics in comparison to the FMV sequences was not too obvious.

Kitase has described the process of making the in-game environments as detailed as possible to be "a daunting task". The musical score of Final Fantasy VII was composed, arranged, and produced by Nobuo Uematsu , who had served as the sole composer for the six previous Final Fantasy games.

Originally, Uematsu had planned to use CD quality music with vocal performances to take advantage of the console's audio capabilities but found that it resulted in the game having much longer loading times for each area. Uematsu then decided that the higher quality audio was not worth the trade-off with performance, and opted instead to use MIDI -like sounds produced by the console's internal sound sequencer , similar to how his soundtracks for the previous games in the series on the Super NES were implemented.

Eight are reserved for sound effects, leaving sixteen available for the music. As an example, he composed the track intended for the scene in the game where Aerith Gainsborough is killed to be "sad but beautiful", rather than more overtly emotional, creating a more understated feeling. The first piece that Uematsu composed for the game was the opening theme; game director Yoshinori Kitase showed him the opening cinematic and asked him to begin the project there.

The track was well received in the company, which gave Uematsu "a sense that it was going to be a really good project". Final Fantasy VII was the first game in the series to include a track with high-quality digitized vocals, "One-Winged Angel", which accompanies a section of the final battle of the game. The track has been called Uematsu's "most recognizable contribution" to the music of the Final Fantasy series, which Uematsu agrees with.

Music from the game has been released in several albums. A limited edition release was also produced, containing illustrated liner notes. While its success in Japan had been taken for granted by Square executives, North America and Europe were another matter, as up to that time role-playing games were still a niche market in Western territories. Sony, due to the PlayStation's struggles against Nintendo and Sega's home consoles, lobbied for the publishing rights in North America and Europe following Final Fantasy VII ' s transfer to PlayStation—to further persuade Square, Sony offered a lucrative royalties deal with profits potentially equaling those Square would get by self-publishing the game.

Square accepted Sony's offer as Square itself lacked Western publishing experience. To help with promoting the game overseas, Square dissolved their original Washington offices and hired new staff for fresh offices in Costa Mesa. To promote the game overseas, Square and Sony launched a widespread three-month advertising campaign in August Square developed a PC port, to maximize the player base.

Many Western consumers did not own a PlayStation, and Square's deal with Sony did not prohibit such a port. Having never released a PC game, Square treated it as a sales experiment.

The port was handled by a team of 15 to 20 people, mostly from Costa Mesa and with help from Tokyo, [37] after the console version was finished. Consequently, programmers faced problems such as having to unify the original PlayStation version's five different game engines, leading to delays. The conversion of the nearly original musical pieces to XG format files was done by Yamaha.

To maximize chances of success, Square searched for a Western company to assist with releasing the PC version. Eidos Interactive , whose release of Tomb Raider had turned it into a publishing giant, agreed to market and publish the port. The English localization, led by Seth Luisi, was completed by a team of about fifty people who faced a variety of problems. According to Luisi, the biggest hurdle was making "the direct Japanese-to-English text translation read correctly in English.

The sentence structure and grammar rules for the Japanese language is very different from English", making it difficult for the translation to read like native English without distorting the meaning.

The localization was taxing for the team due to their inexperience, lack of professional editors, and poor communication between the North American and Japanese offices. A result of this disconnect was the original localization of Aerith's name—which was intended as a conflation of "air" and "earth"—as "Aeris" due to a lack of communication between localization staff and the quality assurance team.

The team also faced several technical issues due to programming practices which took little account of subsequent localization, such as dealing with a fixed-width font and having to insert kanji through language input keys to add special characters for example, vowels with diacritics to keep the code working. Consequently, the text was still read as Japanese by the word processor, so the computer's spellcheck could not be used, and mistakes had to be caught manually.

The code used obscure kanji to refer to main character's names, which made unintuitive for the translators to identify characters. To mitigate this problem, a proportional typeface was implemented into the source code to fit more text into the screen.

For the PC port, Square attempted to fix translation and grammar mistakes for the North American and European versions but did not have the time and budget to retranslate all the text.

Some months prior to the game's North American release, Sony publicly stated that it was considering cutting the scene at the Honey Bee Inn due to the salacious content, prompting numerous online petitions and letters of protest from RPG fans. Square subsequently stated that it would never allow Sony to localize the game in any way. It would later be released via Steam on July 4, , [] [] replacing the version available on Square Enix's North American and European online stores.

It has features unavailable in the western version including high-speed mode, no random encounters mode, and a max stats command. DotEmu developed the PS4 version. It was referred to by GameFan as "quite possibly the greatest game ever made", [] [] a quote selected for the back cover of the game's jewel case. GameSpot commented that "never before have technology, playability, and narrative combined as well as in Final Fantasy VII ", expressing particular favor toward the game's graphics, audio, and story.

They also considered the North American localization a dramatic improvement over the original Japanese version. The game's visuals and use of FMV cutscenes were lauded by critics. IGN ' s Jay Boor insisted the game's graphics were "light years beyond anything ever seen on the PlayStation", and regarded its battle system as its strongest point. In Computer and Video Games magazine, Paul Davies said the "thrilling" and "magnificent plot" would "rock your emotions" and "revolutionise your belief of what a video game can achieve" [] while Alex C praised the dramatic story and well-developed characters.

Edge noted that Final Fantasy VII had come close to being an interactive movie in playable form, praising its combination of a complex story that went against Western graphic adventure trends and "excellently orchestrated chip music".

Digitiser praised the size of the game world, calling it the "largest video game" of all time, while considering the game "Perfect in almost every respect. Final Fantasy VII has also received some negative criticism. OPM and GameSpot questioned the game's linear progression. Reviewers gave similar praise to the PC version but criticized its various technical faults.

In the months leading up to the game's release, the game had a high level of anticipation. In North America, it was the most anticipated game at the time, [] with its popularity inspiring thousands of retailers to break street dates in September to meet public demand for the game. Worldwide, it was the best-selling video game of Final Fantasy VII has often placed at or near the top of many reader polls of all-time best games.

In , it placed 9th in EGM ' s readers' top 10 games of all time, which the publication noted was startling because the game had not been released in the United States where EGM was published at the time of voting. It has also appeared in numerous other greatest game lists. The character Shinra from Final Fantasy X-2 proposes the concept of extracting the life energy from within the planet Spira. Later games that would be re-released as international versions include Final Fantasy X and other follow-ups from the franchise, [] [] [] as well as the Kingdom Hearts series.

The game is credited with allowing console role-playing games to gain mass-market appeal outside of Japan. The game's storytelling was considered revelatory for its time and resonated with most of its audience. He compared these efforts to the letter-writing campaign to convince Charles Dickens not to let Nell, the endearing protagonist of The Old Curiosity Shop , die at the end of the book.

Taylor affirmed that the acts of discussing these fan theories and dissecting the game code to test them comprise a valid and important part of the experience of the game. The game has inspired numerous developers. Patrick Holleman and Jeremy Parish argue that the game takes the unreliable narrator concept a step further, with its interactivity establishing a connection between the player and the protagonist Cloud, setting Final Fantasy VII apart from films as well as other video games.

He explains that it is "a story about characters who have outlived the people, places, and things that gave them their identities" and that most of the characters are "motivated by the loss of something that once defined who they are". He considers Barret's story to be the clearest illustration of the "tragic survivorship" and "survivor's trio" themes, such as the loss of his coal mining hometown, seeking revenge through militant environmentalism before eventually realizing revenge isn't the right motivation, and safeguarding a future for his adoptive daughter Marlene who is the only surviving connection to his past.

He also considers the Limit Break mechanic to be a gameplay representation of the survivorship theme. He argues that these are themes which only adults can fully relate to, and were misunderstood by much of the game's predominantly adolescent audience upon release. During the game's initial marketing campaign in early , numerous merchandise related to Final Fantasy VII were produced in Japan. There were various different types of toys produced, including novelty egg dispensers, pin badges, action figures, video game music CDs, and guide books.

Releases not under the Compilation label include Maiden Who Travels the Planet , which follows Aerith's journey in the Lifestream after her death, taking place concurrently with the second half of the original game. Final Fantasy VII Snowboarding is a mobile port of the snowboard minigame featured in the original game, [] featuring different courses for the player to tackle.

Blahuta, Michel S. This eBook is a philosophical guide as to why and how players use certain characters in the Final Fantasy series, explains how gamer's perception of a character's weapon and clothing designs can change how they use them. The writers inform the reader that this eBook will give them an in-depth understanding of themselves and the game which will enhance their gaming experience.

This conjecture was sparked by the release of a video featuring the opening sequence of Final Fantasy VII recreated using the PlayStation 3's graphical capabilities at E3 The game saw changes made to its story and combat system.

From Wikipedia, the free encyclopedia. This article is about the video game. North American cover art, featuring the protagonist, Cloud Strife.

Yusuke Naora Tetsuya Nomura. January 31, JP : October 2, WW : August 19, WW : December 5, WW : July 7, WW : March 26, See also: Recurring elements in the Final Fantasy series Gameplay. The track uses high-quality digitized voices, a first for the series. Problems playing this file? See media help. See also: Localization of Square Enix video games. CBS Interactive.

Archived from the original on October 21, Retrieved January 21, Rovi Corporation. Archived from the original on November 14, Retrieved September 7, Sony Computer Entertainment. News Corporation. Archived from the original on May 16, Retrieved July 16, January 1, Archived from the original on May 30, Electronic Gaming Monthly. Ziff Davis. April Archived from the original on July 3, Retrieved December 16, Archived from the original on March 11, Retrieved September 14, Square Enix.

ISBN Official U. PlayStation Magazine. August Dengeki PlayStation in Japanese. February 14, PlayStation: The Official Magazine. SCE America. After that, the Space Program was cut back and the launch was canceled. Ifalna: A small number of the surviving Cetra defeated Jenova, and confined it.

May 10, Aerith: You okay? This is a church in the Sector 5 slums. You really gave me quite a scare. I came crashing down? You're lucky. Aerith: Say, Cloud. Have you ever been a bodyguard? You DO do everything, right? And they're really going to crush them By breaking the support holding up the plate above them.

Cloud: Why is Shinra after Aerith? The sole survivor. President Shinra: She's the last surviving Ancient Don't you know?

They called themselves the Cetra and lived thousands of years ago. Now they are just a forgotten page in history. That girl, is she a survivor of the Cetra?

Isn't that just a legend? It's been said the Promised Land is very fertile. If the land is fertile That is why our money-sucking Mako Reactor is a necessity. The abundant Mako will just come out on its own. Did it get away? Looks like it went to the upper floor using that elevator for the specimens.

Aerith: How do you intend to become one with the Planet? Once the Planet is hurt, it gathers Spirit Energy to heal the injury.

The amount of energy gathered depends on the size of the injury. What would happen if there was an injury that threatened the very life of the Planet? Think how much energy would be gathered!

Ha ha ha! And at the center of that injury, will be me. All that boundless energy will be mine. By merging with all the energy of the Planet, I will become a new life form, a new existence. Melding with the Planet I will cease to exist as I am now. Only to be reborn as a "god" to rule over every soul. The Ultimate Destructive Magic Cloud: Sephiroth! I know you're listening! I know what you want to say! That I wasn't in Nibelheim five years ago. That's it, isn't it? I want to take you back to your real self.

The one who gave me the Black Materia that day Who would have ever thought a failed experiment would prove so useful? Hojo would die if he knew. What does he have to do with me!?

A puppet made up of vibrant Jenova cells, her knowledge, and the power of Mako. I was so ashamed of being so weak; then I heard this story from my friend Zack And I created an illusion of myself made up of what I had seen in my life And I continued to play the charade as if it were true.

Vox Media. Archived from the original on January 9, Retrieved January 11, Future plc. May Archived from the original on May 9, Computer and Video Games. Archived from the original on September 23, Retrieved January 13, Reset Media. Final Fantasy VII". October The Washington Post. Archived from the original on April 8, Retrieved April 9, Oshkosh Advance-Titan.

University of Wisconsin—Oshkosh. Archived from the original on July 21, Retrieved March 22, Gamer Network. Archived from the original on March 26, Retrieved May 5, Next Generation. February 27, Archived from the original on April 17, Retrieved October 17, Archived from the original on October 31, Retrieved October 31, — via Twitch.

February Retrieved November 15, Archived from the original on March 3, Retrieved February 21, Archived from the original on May 12, Retrieved May 10, Game Informer. Archived from the original on April 29, Retrieved May 14, June 4, Archived from the original on March 28, Retrieved December 9, GameTrailers Video.

August 13, Archived from the original on July 9, Retrieved January 14, — via YouTube. Archived from the original on October 17, Retrieved September 6, June 25, Archived from the original on October 15, Retrieved October 16, December Archived from the original on January 18, Retrieved January 12, Mainichi Communications.

May 18, July 31, Archived from the original on March 13, Imagine Media. Our Millennial Fair. Procyon Studio. Archived from the original on June 12, Retrieved December 29, Archived from the original on March 17, Archived from the original on October 11, Retrieved December 6, — via Twitch. Square in Japanese. Archived from the original on June 3, Retrieved March 25, Archived from the original on January 28, Archived from the original on January 16, Retrieved July 28, July 8, Archived from the original on September 30, Retrieved August 5, Archived from the original on July 16, Archived from the original on October 22, Retrieved June 24, January 28, Archived from the original on January 20, Retrieved February 3, Retrieved June 17, Classic FM.

Game Concerts. Dengeki Online in Japanese. June 18, Archived from the original on November 23, Retrieved January 14, March 14, September 6, March 12, Square Enix in Japanese. Archived from the original on December 17, Japan Game Awards. Archived from the original on March 20, Archived from the original on April 27, Retrieved January 15, Edge Online. Archived from the original on May 17,

   


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